Do You Wish To Know Doomfist’s Abilities? They all Pack A Punch!

Do You Wish To Know Doomfist’s Abilities? They all Pack A Punch!

Finally, the wait is over for the Overwatch fans as Doomfist has arrived. He went live on the Public Test Realm (PTR) and has brought along a new story trailer with him.

Check out this story trailer.

Backstory aside, a video from Overwatch Central shows a concise breakdown of Doomfist’s abilities and they are impressive.

Hand cannon

Shotgun style, infinite range weapon with spread. No damage fall-off. Reloads automatically.
– 6 pellets fired, 11 damage per pellet.
– 4 shot ammo capacity.

Rising Uppercut

A close range punch that knock an enemy up and back.
– Damage: 50.
– Cool down: 7 seconds.

Seismic Slam

Leap forward and smash the ground.
Damage: 40-125.
– Cool down: 7 seconds.

Rocket Punch

Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.
– Damage: 49-100 on hit, plus +50-150 if target gets knocked into a wall.
– Cool down: 4 seconds.

Meteor Strike

Leap up into the air. Move the targeting circle, then press primary fire to strike the targeted area.
Damage: 300 at center (drop off on the edges).
– Area of effect: ~7 meters.
– Charge required: 1500 points.

The Best Defense…

Dealing damage with abilities creates temporary personal shields.
– Passive.
– Health: +30 barriers per enemy hit with any of the three abilities, +75 barriers per enemy hit with ultimate ability. Maximum of 150.
– Duration: 1 second delay, -3 barriers per second

The rocket punch looks quite daunting from the opponent’s perspective. But overall, Blizzard has done justice to Doomfist’s abilities.

Although, the anticipation paid-off to some extent, the fans are feeling disappointed for one particular reason. Earlier this year, Terry Crews stated that he’ll do the voice over for Doomfist. But clearly that’s not the case here. It seems there have been some changes in plans and Terry Crews’s involvement in Overwatch has went back to being a mystery.




Ubisoft’s E3 Trailer Teases Unannounced Games And An IP

Ubisoft’s E3 Trailer Teases Unannounced Games And An IP

Ubisoft has done a great deal to give its fans a taste of their upcoming games like Far Cry 5 and Assassin’s Creed.  But, it looks like these two aren’t the only games Ubisoft has in its pipeline. There seems to be more, which will be revealed at the E3 conference.

Supporting this statement, Ubisoft has released a trailer that teases on the new titles and an IP. The IP will be saved for reveal at the press conference, which will take place on June 12. We don’t have any information on the new IP, except the fact that it’ll be a multiplayer game with “strong live operations” and will be launched in the year 2018-19.

Take a look at the trailer here.


New Screenshots From Red Dead Redemption 2 Revealed Ahead Of Its Release

New Screenshots From Red Dead Redemption 2 Revealed Ahead Of Its Release

Red Dead Redemption 2 was the most expected wild west game of this year. Fans had been speculating about its release date since day 1, which was backed up by an official release time in the fall of 2017.

But in a turn of events, Rockstar Games changed the release time to spring 2018. A specific date hasn’t been announced yet. Xbox One and PS4 will do the honors of hosting Red Dead Redemption 2, while the PC still awaits its chance. However, the company didn’t leave the fans in the dark and showed some of the screenshots from the game.

Take a look at them.

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From the looks of it, it might actually be an open world game with varied storylines to play through.

After watching movies like Django unchained, Magnificient Seven or the wild west movies of Clint Eastwood, one can say that the expecations out of Red Dead Redemption 2 are high. These screenshots tell us that the game might live more than the expectations. Until the game’s release next year, these images are something for us fans to chew on.

How Much Money Can You Make Winning The Injustice 2 Championship? Read On…

How Much Money Can You Make Winning The Injustice 2 Championship? Read On…

Victory isn’t just about defeating your opponent. It is about the booty and treasure that come along with winning. It is a tradition that began a thousand years back and is still a part of us, in the form of a prize money that comes after winning a competition. One such competition is announced for the upcoming game, Injustice 2.

The event will begin on March 26, 10 days after the game’s official release. The competition will comprise of multiple tournaments, with the ultimate gold being a massive $600,000. Warner Bros. is partnering with ESL, Gamelta, esports Professional League, Gamestop, Sony, and Twitch for this event.

Playstation 4 will be the official platform to be played on and Twitch will be streaming the entire competition. The season is bound to go through 4 months and will choose 16 finalists, who will go on to LA on September 17 for the finals.


The game has got iconic villians like Scarecrow, Captain Cold, Black Adam, Brainiac and Darkseid. Darkseid is available as only a pre-order bonus and not a part of the main game. Meanwhile, an upcoming DLC will feature Starfire, Red Hood and Mortal Kombat’s very own Sub-zero. Apart from these fellas, Joker is making a return with an aesthetic that would resemble Jared Leto’s recent iteration of the character.

Our guess is that there will be many participants just for the prize money itself. Who would not want to win a whopping $600,000? This amount is pretty much enough to motivate gamers and to drag-in a lot of them into the competition. But, when seen from the outside, we would say that this is a smart marketing strategy by Warner Bros and Netherrealm Studios. The money would invite more players to join the game, increasing its player-base.

That being said, it is left to see who is going to win the ultimate prize.

Call Of Duty Black Ops III Zombies Chronicles Leaked

Call Of Duty Black Ops III Zombies Chronicles Leaked

Treyarch studios…

The place that saw the development of the famous Call Of Duty games…


In recent times, the company has been sharing hints about the arrival of new DLCs for Black Ops III. These hints were backed-up by posts on Reddit, that suggested an upcoming expansion known as Zombies Chronicles.

Later, these hints and rumours were confirmed, when an early leak from the ESRB’s listing, showed a description of a new add-on for Black Ops III. This leak was unforseen and had to be taken down soon after by the officials.

But, that small gap was enough for the fans to take a screenshot of it and release it on the internet. The screenshot outlines the content of the expansion pack, and doesn’t contain any in-depth details of it.








However, another leak from a mexican retailer described the DLC as having 8 remastered zombies maps. Since, the leak went viral on reddit, it is unsure whether all the eight maps would be included in Black Ops III’s upcoming add-on.

















With all these potential information floating around the web, the next move to be made by Treyarch on this situation, is soon to be seen.

PC Games Can Be Streamed On Nintendo Switch? Here’s How

PC Games Can Be Streamed On Nintendo Switch? Here’s How

Game changing, right? The Rainway app will soon be available on the Nintendo eShop and will allow the Switch users to stream PC games onto Nintendo’s portable platform. The app will look to bypass the compatibility issues for streaming the PC games on the console.

The developer of the app has claimed, that Rainway comes with Directx 11 and can be used to stream PC games. Moreover, it is also said to support streaming on iOS, android, and most importantly the Nintendo Switch. However, the developer didn’t state anything with respect to the set up of the stream from the PC’s end. But, it was assured that the configuration will be an easy process.

Once the app becomes optimized for Windows 8, its services will probably be extended to consoles too. This would mean, that Playstation games might also be streamed on the Switch.


You might be wondering, if the streaming would be smooth with all the hardcore processing involved on both ends. The developer does give a bit of hope on this aspect, by stating that users streaming from a PC with more than one GPU can have one of the GPUs rendering the game, while designating the other to encode the stream. This ought to reduce the lag.

None wants to see a powerful and priceless Switch console, fly out of the window due to a lag.


Here Are The Call Of Duty: World War 2 Potential Information Leaks

Here Are The Call Of Duty: World War 2 Potential Information Leaks

It’s good news for Call Of Duty fans, as Activision confirmed that the franchise’s next game, World War 2 will be officially revealed at a live stream event on April 26.

Ever since Activision announced the news, fans have been curious to know more about the game before hand. Just as they wished for, a few details on the game have leaked online. One such leak, is that the title will include a new co-operative mode.

The leak was made through an advertisement. It claims that the co-op mode will feature new and original story, and will consist of next-level standalone game experience full of unexpected, adrenaline-pumping moments. Certainly, a standalone co-op mode is a good addition to the monotonous single campaigns. Check out the Ad below.


Apart from the co-op, you will be able to see descriptions about the game’s single and multiplayer modes. The single campaign will look to take the gamers back to the Normandy D-Day landings, to relive those moments again. Meanwhile, the multiplayer mode will offer different locations to choose from, which are based on the world war 2 battles. Apart from that, this mode also suggests intriguing ways to socialize with players in the online community, which will be known once the game releases.

If these valuable information aren’t enough, there is more coming your way. Leaked screenshots have surfaced online, which are taken right out of the Call Of Duty World War 2’s campaign. The images are of low resolution and don’t reveal much about the game. However, it certainly gives a good look at how the campaign would be.

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Finally, to complete the list of COD: WW2 leaks, the advertisement above also shows that the game is set to release on November 3rd 2017. Since, the release date has lost its secrecy, Activision might try to change the release date with a postpone. We have to wait for their official announcement, though.

This space will be updated once the live stream reveal of the game starts on April 26. Stay tuned.

Mass Effect Andromeda Has Starting Problems On PC

Mass Effect Andromeda Has Starting Problems On PC

Previously, Mass Effect Andromeda had a lot of issues in it that Bioware launched a massive update to fix them all. However, there seems to be another problem in effect, following the update. PC gamers found that the update prevents the game from launching.

The cause for the game’s starting problems is not known, and the solutions given for it on EA’s support page seems to not be of any help. For the time being, Bioware has suggested some workarounds for gamers who can’t launch the game on their PCs.


From my perspective, these pointers don’t even look like proper solutions. This is like every other tech support, who says “try switching it off and on”, when there is a problem. It looks as though, Bioware isn’t taking this situation seriously. Fans and gamers are outrageous due to this, and if a proper solution isn’t given, Bioware might even end up losing a part of their fan base.

With the game being released very recently, issues like this should have been foreseen and rectified before launching the update. Though problems are bound to happen, given the worst case scenario, it is important to provide relevant solutions and fix the crash. Let’s hope, Bioware solves it.

Here Are All The Technical Details You Should Know On Project Scorpio

Here Are All The Technical Details You Should Know On Project Scorpio

Recently, Digital Foundry was invited by Microsoft for an exclusive preview on the technical details of the next Xbox console, Project Scorpio. The technical specs revealed are just expected numbers to be delivered at the console’s launch and doesn’t represent the final product. The reason behind it, is Microsoft’s aim is not just about performance, but also to push the quality of the console design to the next level.

The Highlights

Microsoft set a design target for Project Scorpio at last year’s E3 event and has achieved it by combining smart design with horsepower, to result in a performance that boasts six tera-flops. This was achieved by pairing the GPU with 12GB of GDDR5 memory and a custom eight-core CPU and entire setup is housed in a compact body with integrated power supply.

Performance-wise, they did a remarkable job when Forza Motorsport demo was able to run at an easy 60FPS in native 4K and also at Xbox One equivalent settings. This will only lead to prove, that Scorpio will have some power left to focus on more visual improvments, while it still hits the native 4K target. Microsoft is also addressing the 1080p users, to make sure all game modes are available to them.

The Technical Specs Of Project Scorpio

Let’s compare the specs between Scorpop, Xbox One and PS4 Pro.

  Project Scorpio Xbox One PS4 Pro
CPU Eight custom x86 cores clocked at 2.3GHz Eight custom Jaguar cores clocked at 1.75GHz Eight Jaguar cores clocked at 2.1GHz
GPU 40 customised compute units at 1172MHz 12 GCN compute units at 853MHz (Xbox One S: 914MHz) 36 improved GCN compute units at 911MHz
Memory Bandwidth 326GB/s DDR3: 68GB/s, ESRAM at max 204GB/s (Xbox One S: 219GB/s) 218GB/s
Hard Drive 1TB 2.5-inch 500GB/1TB/2TB 2.5-inch 1TB 2.5-inch
Optical Drive 4K UHD Blu-ray Blu-ray (Xbox One S: 4K UHD) Blu-ray

As you can see, Scorpio tops in every aspect of the game. The amount of deep research put behind it is overwhelming.

Hardware Aspects – How And Why


For 4K resolution, textures will be larger and subsequently, the render targets will be larger as well. Hence, more space and bandwidth are requried. For this purpose, Microsoft implemented the SoC design with AMD architecture.

The core of the Scorpio console comprises of the new System On Chip (SoC) design, which involves all the hardware components integrated on to a single chip. The SoC is the state-of-art of micro and nano technology today, and has already been implemented in the Scorpio. This architecture will allow more space to house more chips, and hence multiple GPUs and memory components. The result of that is improved frame rates, increased memory, bandwidth and higher clock speed. Scorpio has a 384-bit GDDR5 interface, that uses 12 32-bit channels, allowing the frequency to run at 6.8GHz and offering a amazingly high bandwidth of 326GB/s, thereby achieving the 4K.

Backwards Compatibility

Aside from the bandwidth, Scorpio comprises of eight cores, organised as two clusters with a total of 4MB of L2 cache. This will enable the Scorpio’s CPU to run at 2.3GHz, which is an ultimate attempt to still maintain the backwards comaptibility with Xbox One and Xbox One S while pushing up the performance limits.


Hardware Off-load

While there is a significant hardware off-loading due to the SoC, the audio processor in Xbox One is fully transplanted across to Scorpio and is set to receive support for Dolby Atmos for gaming, Dolby Atmos for headphones plus a Microsoft proprietary format called HRTF. Another advantage of hardware off-loading is the speed of instructions, that are executed. Generally, the GPU consumes thousands of instructions from the CPU on what has to be drawn on screen. With Scorpio’s hardware offload, any draw call can be executed with just 11 instructions, and just nine for a state change. This will cut the CPU render to half of its original amount. The result due to this, is greater communication between CPU and the graphics unit, enabling a smoother visual experience.

Form Factor And Cooling


The voltages of each of the chips are tuned to optimise them to reach the goals of cooling efficiencies. Adjusting the voltage would mean to get rid of the power wastage in the form of heat loss. Your system heats up due to this reason and Microsoft has found a way to cut short this problem. The technique used is called Horvis method where each chip will have a specific power profile. The usual configurations will involve adopting a single chip size for the entire circuit board. But this method involves resizing the board to match the profiles of the chips. This will reduce the dissipation of power in the form of heat and will keep the system cool.

Games Upscaling

A developer tool called PIX (Performance Inspector for Xbox) was used to run analysis on Scorpio’s GPU.  The analysis data provided by PIX was fed into a hardware emulator, which later revealed the least specifications a game requires to run on Scorpio. These results proved that games, that can run at 900p and above, can easily run at 4K. The most amazing factor behind this information, is that Scorpio’s SoC design and AMD architecture helps the existing titles to scale up to 4K performance. This means, all hardwares which fall under this category, such as CU, clock speed, bandwidth, renders, shader engines and cache size, can be tweaked and configured to meet the 4K performance.

Hence, Microsoft will be able to configure the exisiting Xbox One games to make them playable at 4K on Scorpio.

That being said, it’ll be exciting and interesting to see the stats of the final product. As mentioned earlier, Microsoft will not stop from improvising the specs until the console’s final launch.